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Alan Wake 2has flown under the radar in many ways, with so many great video games having been released this year, not to mention some hyped upcoming ones as well. These includeStarfield, Baldur’s Gate 3, Diablo IV,andThe Legend of Zelda: Tears of the Kingdomto name just a few. But now with its release date of October 27thdrawing closer,Alan Wake2is firmly back in the spotlight as we’re learning more and more about the game.

Also read:Alan Wake 2: Remedy’s Mind-Bending Mechanics Might Make Long Awaited Sequel the Scariest Ever Video Game in History
Like any other art form, games take inspiration from other games, andAlan Wake 2is no different in that regard. It is said to be a proper survival horror game with action elements and a heavy focus on the narrative, and developer Remedy Entertainment decided to take some inspiration from a franchise that is of the same genre.

Which games did Alan Wake 2 take inspiration from?
The game franchise thatAlan Wake 2took inspiration from was theResident Evilseries by Capcom, specifically the reboot of the series which has been incredibly popular with fans and critics alike. During an interview with Edge (viaGamesradar), game director Kyle Rowley said:
“Camera perspective and things like that, yes, there are good references from the recent Resident Evil games that we did look at. But not just because, oh, you know, it worked for them. It’s more like, how does that help us build the kind of experience we want? More claustrophobic; making the player feel more vulnerable; making the enemies feel more physical and dangerous.”

Also read:“Our intention is to avoid competing”: Alan Wake 2 Strikes Terror in ‘Alone in the Dark’ as Reboot Postpones Release Despite Having Stranger Things Actor’s Star Power
Resident Evilbeing a survival horror with action elements rather than an action horror game was somethingAlan Wake 2wanted to emulate, taking it away from the first game’s action horror gameplay.

Remedy wanted to improve on one particular part of the game
Alan Wakewas released back in 2010 on the Xbox 360, and while it received generally positive views, the combat came in for some criticism which Remedy Entertainment wanted to remedy, if you’ll pardon the pun! Namely, this was the combat section of the game. Sam Lake, creative director spoke to Edge (viaGamesradar)as well, saying:
“A very valid criticism was that our combat mechanics were rather shallow. They didn’t really evolve. It’s flashlight, burn away the shadow, pop pop, shoot the enemy – and there are quite a few enemies in the game, so you keep doing the same thing, from the beginning to the very end. And people said, ‘Well, it gets old and repetitive’. So we wanted to change that.”

Also read:Remedy Entertainment’s Alan Wake 2 Development Team Was Smaller Than You Might Think
Combat does not change drastically inAlan Wake 2,being much the same, but the fights themselves don’t occur as much, and players have to defeat enemies with lesser ammo so that each encounter is more meaningful.
Source: Edge viaGamesradar
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Madhav is an avid gamer, a fan of Virat Kohli’s cover drives and loves watching anime. He likes reading fantasy and mystery novels too!