Here are all the hero balancing changes coming to Marvel Rivals in Season 2 Hellfire Gala on July 17, 2025.

The upcoming Season 2 of Marvel Rivals will see considerable changes to the gameplay as several heroes will be getting balancing updates. Other than theadjustments to Team-up Abilities, the individual character changes are also going to affect the flow of matches.

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Instead of prominent buffs or nerfs, most heroes are getting their kits fine-tuned in a way to better suit the balancing aspect of Rivals.

In this article, we will list all the Marvel Rivals Season 2 hero balancing changes.

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All Hero Balancing Changes in Marvel Rivals Season 2

⚖️ Hero Balance update Incoming!We’re bringing key balance changes to our heroes to refine the experience and bring you strategic variety! Make sure to read the full announcement here »https://t.co/HLrfGLR69i🌐 The Hero Hot List on our official website has also been updated…pic.twitter.com/Z90bMZhNK8

Captain America

Steve will undergo some adjustments to his survivability, leading to a slight decrease in his overall resilience.

Doctor Strange

The Sorcerer Supreme will see a reduction in his offensive capabilities, limiting his battlefield control.

The Green Goliath will boast enhanced maneuverability and improved survivability upon entering combat.

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The Master of Magnetism will experience a slight decrease in the frequency of his Ultimate Ability.

Peni Parker

Peni will receive enhancements to her primary attack damage efficiency and a boost to her survivability and combat capabilities.

The Ever-Lovin’ Blue-Eyed Thing will see a slight reduction in his damage reduction effect.

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The Mighty Thor will receive an increase in survivability.

Black Widow

Natasha is receiving optimizations to her shooting experience.

We’re improving Clint’s mobility while drawing his bow, enhancing his combat capabilities, and increasing the threat of his Ultimate Ability.

The Goddess of Death will see a reduction in mobility while slightly enhancing her offensive power.

Marvel Rivals Season 2 Hero Balancing: All Changes Explored.

Human Torch

Johnny’s attack feedback and survivability are being improved to enhance his impact across various combat scenarios.

Iron Man is seeing improvements to his mid-range combat effectiveness.

Lin Lie will see an increase in his combat effectiveness against Vanguards, a slight improvement to his mobility, and a slight reduction to his survivability when first entering the battlefield.

Mister Fantastic

We’re enhancing Reed’s capabilities while making some balance adjustments to his ultimate energy charge rate, adding additional control ability, and optimizing the release experience of his Ultimate Ability.

Moon Knight

We’re optimizing Marc’s Moon Blade projectile bounce feedback while improving maneuverability, Ultimate Ability, and survivability.

Scarlet Witch

We’re reducing Wanda’s survivability but increasing her threat level against Strategists and Duelists while optimizing her Ultimate Ability release experience.

We’re reducing Peter’s damage output and the efficiency of his Ultimate Ability charge rate.

Winter Soldier

We’re lowering Bucky’s threat level against Vanguards and reducing the margin for error in his Ultimate Ability.

We’re tuning Logan’s Rage acquisition rate and slightly lowering his control intensity over enemies:

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Adam Warlock

We’re slightly reducing the frequency of Adam’s abilities and adjusting the healing provided by his Ultimate Ability after reviving teammates.

Cloak and Dagger

We’re optimizing the logic of this dynamic duo’s Ultimate Ability

Invisible Woman

We’ll be fine-tuning Susan’s protective capabilities to create a more strategic gameplay experience.

To balance Loki’s influence in matches, we’re making a small adjustment to the frequency of one of his key abilities.

To emphasize strategy over speed, we’re modifying Mantis’ health and buff mechanics.

Rocket Raccoon

Rocket’s healing abilities will see some adjustments to enhance team survivability while balancing his mobility.

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