Discover the best Wizard weapons in Baldur’s Gate 3, equipping your class with the top ten early and end-game BG3 choices.
The wizard class in Baldur’s Gate 3 is a powerful spellcasting class that can specialize in one of eight schools of magic. Wizards are one of the most versatile classes in Baldur’s Gate 3, and they can be built in a variety of ways to suit different playstyles. Wizards by default have limited weapon proficiencies including Dagger, Quarterstaves, and Light Crossbows. Wizard’s preferred weapon choice is the Quarterstaff due to its versatility and item set bonuses. This Baldur’s Gate 3: Best Weapons for Wizard Class guide and ranking explains and lists the best weapons in BG3 for the Wizardclassand how to utilize them.

What is the Best Weapons for Wizard Class in Baldur’s Gate 3
Markoheshkiris the best weapon for the Wizard in Baldur’s Gate 3 due to its Arcane Battery and Kereska’s Favour bonuses. Additionally, theMarkoheshkirwill granted additionalspells, and elemental resistance, and cast a level 6 spell without consuming a spell slot. Also, theMarkoheshkiris easy to obtain in Act 3, making it the best overall weapon in BG3 for theWizard.
The typicalWizardgear and weapon loadout is clothing combined with a Quarterstaff. The quarterstaff is a versatile weapon that can be combined with shields if you have proficiency. This makes yourracial choiceessential for squeezing every ounce of power out of yourWizard. For this reason,raceslike theHigh Half-ElforHumanare popular choices due to the Civil Milita passive giving you shield proficiency. Even in clothing, the Wizard with a powerful quarterstaff in the shield can make a formidable combatant in BG3. Keep reading for additional details on each weapon in our Baldur’s Gate 3: Best Weapons for Wizard Class guide.
Best Weapons forWizardin BG3 Overview:
10Staff of Crones
Staff of Cronesfeatures in Baldur’s Gate 3:
TheStaff of Cronesis an uncommon quarterstaff weapon found in Act 1. The Staff of Crones is one of the easiest and quickest ways to increase your power early in Act 1 with yourWizard. The reason is, that you gain a once per-short rest level 1 Necromancy Spell Ray of Sickness. Ray of Sickness Deals 1d8 poison damage and possibly poisons the target.Poisoned status effectenemy suffers a Disadvantage on Attack Rolls and Ability Checks.
Also, you can combine theStaff of Croneswith thePoisoner’s Robefor an additional benefit.Poisoner’s Robeis an Act 1 robe that is dropped after killing the Phase Spider Matriarch. WhilePoisoner’s Robeis equipped, when the wearer casts a spell that deals Poison damage, it deals an additional 1d4 Poison Damage. Combine thePoisoner’s Robeand theStaff of Cronesweapon for a big boost in power early in Act 1 making it one of the best Wizard weapons in Baldur’s Gate 3.

9Melf’s First Staff
Melf’s First Stafffeatures in Baldur’s Gate 3:
Melf’s First Staffis an uncommon quarterstaff weapon that can be obtained in the Underdark of Act 1. What’s beneficial about this is the free once-per-long rest use of Melf’s Acid Arrow spell. Melf’s Acid Arrow spell shoots a green arrow that bursts in a spray of acid, dealing d4d Acid immediately and another 2d4 Acid at the end of the target’s next turn. With limited spell slots as you start your adventure, having an extra damage spell is critical to maintaining high damage each turn. Consider visiting the Underdark and acquiringMelf’s First Stafffor a great upgrade to your quarterstaff.
8Creation’s Echo
Creation’s Echofeatures in Baldur’s Gate 3:
TheCreation’s EchoQuarterstaff is a simple and versatileweaponfound in Act 1 Underdark Myconid Colony. The strength of this weapon is the Elemental Resonance special feature. Elemental Resonance If the wielder deals Acid, Lightning, pes Radiant, or Necrotic damage, it becomes resistant to that damage type for 2 turns. Considering the wide array of Wizard spells, this gives you a built-in way to become resistant passively while doing damage.
Moreover, you can take this resistance bonus in combination with theTieflingraceHellish Resistance. Hellish Resistance’s racial feature provides fire resistance, which can be combined with theCreation’s Echoelemental resonance special feature. These elemental bonuses can be very helpful in finishing Act 1Adamantine Forgeboss who has heavy elemental damage.

7Darkfire Shortbow
Darkfire Shortbowfeatures in Baldur’s Gate 3:
When you think of Wizard weapons, Bows are not at the top of the list. However, you’re able to equip a ranged weapon merely for its passive spells or benefits.Darkfire Shortbowis an example of this giving the user resistance to cold and fire, alongside a once-per-long rest Haste spell.
Unlike equipping armor you are not proficient in, weapon equipment won’t have spellcasting penalties. Consider theDarkfire Shortbowand other ranged weapons merely for their passive benefits or additional spells.

6Hellfire Hand Crossbow
Hellfire Hand Crossbowfeatures in Baldur’s Gate 3:
TheHellfire Hand Crossbowis a very rare crossbow weapon with two special features. This weapon can be obtained in Act 2, and like other ranged weapons, is mainly used for additional special effects. TheHellfire Hand Crossbowis useful because it provides a once-per-short rest Level 3 version of the Scorching Ray spell.
Scorching Ray is by default a level 2 spell that can be upcast. Upcasting requires you to use higher-level spell slots, which gives an additional effect to the spell. In this case, a level 3 Scorching Ray shoots 4 bolts rather than 3. Consider killing Yurgir in Act 2 just to get one of the best weapons for the Wizard in Baldur’s Gate 3.
5Incandescent Staff
Incandescent Stafffeatures in Baldur’s Gate 3:
TheIncandescent Staffis a versatile quarterstaff weapon that can be obtained from Quartermaster Talli in Act 2. The benefit of this weapon is four additional special features. One, your ranged spell attacks receive a +1 bonus, you gain resistance to two fires and gain a cantrip and spell. Therefore, you want to purchase theIncandescent Staffimmediately due to its variety of perks and special features.
The most powerful feature is the once-per-long rest Fireball spell. Fireball is a longtime favorite of DND fans and BG3 players, providing massive area damage. This spell compliments theEvocation Wizardbuild which prevents friendly fire or damage to allies when casting area damage spells. Combining theIncandescent Staffwith theHellfire Hand Crossbowensures your Wizard will have more firepower without consuming spell slots.
Also Check:-BG3 Interactive Map
4Staff of Cherished Necromancy
Staff of Cherished Necromancyfeatures in Baldur’s Gate 3:
TheStaff of Cherished Necromancyis a very rare quarterstaff weapon helpful toNecromancyspells. When the wielder kills a hostile creature with aspell, The Life Essence Harvest special feature absorbs its energy and gains Life Essence until a long rest. Life Essence allows the Wizard to cast anyNecromancyspell without consuming a spell slot essentially saving spell slots and keeping you from long resting.
The Life Essence feature is very powerful for any Wizard build, especially theNecromancySubclass. The most powerfulNecromancyspells are Animate Dead, Blight, Contagion, Circle of Death, and Create Undead. The wielder of theStaff of Cherished Necromancyalso debuffs enemies’ creatures to have a disadvantage on saving throws against your Necromancy spells. Whether you use theNecromancysubclassor not, consider this one of the best Wizard weapons in Baldur’s Gate 3.
3Staff of Spell Power
Staff of Spell Powerfeatures in Baldur’s Gate 3:
TheStaff of Spell Poweris a very rare quarterstaff weapon obtained in Act 3 House of Hope. The main benefit of theStaff of Spell Poweris the Arcane Battery special feature. Arcane Battery allows the next spell you cast to not cost a spell slot. This is a massive perk considering you can only have one level 6 spell slot at the maximum level of 12 in BG3.
A powerful combination with Arcane Battery for your Wizard is to use the benefit for a once-per-long rest spell benefit. An example is the Create Undead spell. The Wizard raises a corpse as a heinous mummy that fights by your side. you may then use your remaining level 6 spell slot for a powerful single-target or area damage spell while having the benefit of the mummy. Consider theStaff of Spell Powerone of the best weapons for the Wizard in Baldur’s Gate 3.
Woefeatures in Baldur’s Gate 3:
TheWoequarterstaff weapon is a very rare weapon earned by completing The Pale Elf quest relating toAstarionin Act 3.Woehas a plethora of special features including Arcane Enchantment, Arcane Vampirism, Blight spell, and Bound Weapon. The most interesting of these features is Arcane Vampirism. When the creatures affected by your spells fail any associated Saving Throws regain 1d4 hit points. Considering the mighty area spells theWizardpossesses, the more targets, the more potential passive healing.
Arcane Vampirism allows yourWizardto actively do damage while keeping themselves healed. The Arcane Enhancement gives you a +1 to Spell Save DC and Spell Attack Rolls. The Bound Weapon is useful when fighting annoyingGithyankiFighterswho constantly try to disarm your Wizard’s weapon. Overall, theWoeweapon gives the Wizard passive healing for doing damage with spells making it one of the best weapons for the Wizard in BG3.
1Markoheshkir
TheMarkoheshkirfeatures in Baldur’s Gate 3:
Markoheshkiris a legendary Quarterstaff obtained early in Act 3 via Ramazith’s Tower and is the most powerful weapon for the Wizard in BG3. Consider theMarkoheshkiran enhanced version of theStaff of Spell Power. With theMarkoheshkirweapon, you gain three powerful special features including Arcane Battery, Arcane Enchantment, and Kereska’s Favour. As stated above, Arcane Battery allows you to cast two level 6 spells per long rest rather than one. While Arcane Enchantment gives your spells a better chance to land passively. But the most impactful perk of this weapon is Kereska’s Favour.
The Kereska’s Favour weapon feature allows the caster to imbue themselves with an element and unlock associated resistances and spells. You can select up to 6 variants of the Kereska’s Favour giving you two spells and additional resistances. This gives you the flexibility before a combat encounter to select a resistance bonus and spells based on anticipated enemies. No other staff in BG3 has a variety of special perks, powerful unlocked spells, additional resistances, and a free cast of a level 6 spell. Without a doubt, theMarkoheshkiris the best Wizard Staff in Baldur’s Gate 3.
Looking For More About Baldur’s Gate 3?
Thank you for reading Baldur’s Gate 3: Best Weapons for Wizard Class (BG3) Guide. We provide the latest news and create guides for Baldur’s Gate 3. Also, watch me play games onTwitchor visit myYouTubechannel!